Privacy
What MelonDrop stores, what it sends, and how to clear your data.
Analytics
MelonDrop may use Google Analytics to understand which features are used and which pages are visited. The analytics script loads from Google's servers and operates under their data policies. No personally-identifying information is intentionally sent.
Local browser storage
The game uses your browser's localStorage to remember:
- Your chosen display name (used on the leaderboard).
- Your local high score for offline reference.
- Sound, music, and debug toggle preferences.
- A randomly-generated client ID (one per browser) used to deduplicate leaderboard submissions and to support future reconnection grace in PvP.
This data lives only in your browser. You can wipe it any time via your browser's site-data tools.
Leaderboard submissions
When a Solo run ends or a PvP match completes, MelonDrop sends the following to the server for the leaderboard:
- Your score and game-mode-specific stats (watermelons, cosmics, peak combo, PvP wins).
- Your chosen display name.
- Your client ID (random; not tied to any account).
No real name, email, IP-derived location, or other personal identifier is collected by the leaderboard system.
Multiplayer
Random Match and Join Room rooms relay live gameplay messages (drops, attacks, score snapshots) between the two players via a WebSocket. These messages are not stored after a match ends.
Cookies
MelonDrop's own server does not set cookies. Third-party services (analytics) may set their own cookies under their respective policies.
Contact
For privacy questions or data-clearing requests, reach out via the project's GitHub issues page or — if a contact email is published in a future update — that email. (Contact placeholder pending.)