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Changelog

Transparent build log — every meaningful change to the live game.

Leaderboard submit no longer blocked by name prompt 2026-05-07

Leaderboard accepts every score 2026-05-07

Version tag in the menu 2026-05-06

PvP attack expansion — readable, satisfying, fair 2026-04-30

Six new cards

Wind Gust retired from PvP

The auto-fire wind hazard was removed from PvP combo pools — it wasn't visually obvious enough to satisfy as an attack. The same effect lives on in solo Cascade Mode where the hazard director still uses it. Lightning Strike and Prism Laser take its slot as combo-3+ rolls.

Self-target attack routing

Attacks now carry an explicit target field (opponent / self / global). Compost Cannon and Pocket Dimension are self-target buffs that activate on the sender's own board. The card-fly animation flies to your own board on play. Network PvP routes self-target cards correctly across both clients.

New layered audio

18 new Web Audio synth recipes for the queue lifecycle (card earned, card fired, incoming warning, attack blocked) plus per-card telegraph + impact sounds for each new attack. Lightning crackles + zaps, the laser whines + fires, Compost plops, Pocket Dimension shrinks + chimes, Cursed Watermelon lands heavy, Cosmic Bomb charges + explodes with sparkle rain. All synth-only — no asset downloads.

PvP content expansion 2026-04-28

New attacks

Defensive cards (new!)

Solo content + harvest report 2026-04-28

New solo powerups

Save medals

Save events now classify into four tiers based on how long you held the danger zone before recovering: Saved, Clutch, Cleaned Up, and Barely Alive. The popup color and label scale with the tier so a clutch save reads more emphatically.

Expanded harvest report

PvP correctness rework 2026-04-28

Two PvP attacks had a real bug — landing on a messy board could accidentally HELP the defender by jamming same-tier fruits into proximity merges. Skilled players learned to bait these attacks because the cleanup was worth more than the disruption. Both reworks now apply a 900ms attack-merge suppression window on every body the attack touches, so impulse-driven contacts can no longer gift the defender free merge credit.

Performance pass 2026-04-28

Five phases of performance work focused on mobile, network play, and idle battery drain. No gameplay behavior change.

Fruit size rebalance 2026-04-28

Cosmic Melon visual buildup 2026-04-28

Earlier work

This changelog starts with the late-April 2026 releases. Earlier shipped work — WebSocket multiplayer (Phase 1+2), passive opponent + state snapshots (Phase 2.5), PvP attack families with throttling, server-arbitrated round timers + READY/SET/GO, Cosmic Melon as the new top tier, Cascade Mode, Wonderfruit + Treasure Package, the powerup framework, and the five UI polish phases (Fredoka font, sticker buttons, paper grain, parallax sparkles, trading-card PvP queue) — was developed before this changelog existed. Adding retroactively as time allows.