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Changelog

Transparent build log — every meaningful change to the live game.

PvP content expansion 2026-04-28

New attacks

Defensive cards (new!)

Solo content + harvest report 2026-04-28

New solo powerups

Save medals

Save events now classify into four tiers based on how long you held the danger zone before recovering: Saved, Clutch, Cleaned Up, and Barely Alive. The popup color and label scale with the tier so a clutch save reads more emphatically.

Expanded harvest report

PvP correctness rework 2026-04-28

Two PvP attacks had a real bug — landing on a messy board could accidentally HELP the defender by jamming same-tier fruits into proximity merges. Skilled players learned to bait these attacks because the cleanup was worth more than the disruption. Both reworks now apply a 900ms attack-merge suppression window on every body the attack touches, so impulse-driven contacts can no longer gift the defender free merge credit.

Performance pass 2026-04-28

Five phases of performance work focused on mobile, network play, and idle battery drain. No gameplay behavior change.

Fruit size rebalance 2026-04-28

Cosmic Melon visual buildup 2026-04-28

Earlier work

This changelog starts with the late-April 2026 releases. Earlier shipped work — WebSocket multiplayer (Phase 1+2), passive opponent + state snapshots (Phase 2.5), PvP attack families with throttling, server-arbitrated round timers + READY/SET/GO, Cosmic Melon as the new top tier, Cascade Mode, Wonderfruit + Treasure Package, the powerup framework, and the five UI polish phases (Fredoka font, sticker buttons, paper grain, parallax sparkles, trading-card PvP queue) — was developed before this changelog existed. Adding retroactively as time allows.